Azazel

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A hull similar to those encountered before, however while some glimpses of their properties remain, it is mutiliated beyond recognition. The ship is constructed out of a chain of individual and incredibly flexible parts. No known material matches the tensile strength represented within the components of this ship...

–In-Game Description

Description

A unique ship of the Primordial design type. Only one of it can ever be acquired per save from the Singularity encounter.

The ship can not strafe, making the aspect of controlling it trickier.
The Azazel is made out of multiple modules. They consist of:

  • 1x Head Module
  • 2x Spine Modules
  • 1x Midsection Module
  • 1x Tail Module

Instead of having seperate hitpoints, every module shares the same amount of hitpoints, working based on whichever module has the least hitpoints at the moment. This effectively means that if one module were to be destroyed, the entire ship will go down. However each module holds its own seperate armor value. All modules with the exception of the spine module can be refitted by the player. The Spine modules also have the least amount of armor, and due to being unable to put hullmods on them, cant have their armor increased to a value higher than its base stat.

The ships headpiece is equipped with the unique Primordial Flame built-in. It is a large and destructive flamethrower with limited but rechargeable ammo, of which the maximum can not be increased through stat increases. While the ship has ammunition within this weapon, it will attack opponents from the front. When it is out of ammunition, the ships ai will switch in to broadside mode.

Under the AIs control it is more reckless than other automated ships, rushing in to dangerous encounters, often not leaving them even if the conditions for it worsen.